Networking
: Lesson 01 – Socket Programming
Networking
is a concept of connecting two or more computing devices together.
The
java.net package of the J2SE APIs contains a collection of classes
and Interfaces.
What
is a Protocol ?
A
Protocol is a set of rules that is followed for communication.
Examples
– FTP, TCP, SMTP, Telnet, POP, etc.
Socket
Programming
Sockets
provide the communication mechanism between two computers using TCP.
A
client program creates a socket on its end and attempts to connect
that socket to a server.
When the connection is made, the server
creates a socket object on its end of the communication. The client
and server can now communicate by writing to and reading from the
socket.
java.net.Socket
class - represents a socket
java.net.ServerSocket
class - provides a mechanism for the server program to listen for
clients and establish connections with them.
Establishing
a TCP connection between two computers using sockets:
1.
The server instantiates a ServerSocket object, denoting which port
number communication is to occur on.
2.
The server invokes the accept() method of the ServerSocket class.
This method waits until a client connects to the server on the given
port.
3.
After the server is waiting, a client instantiates a Socket object,
specifying the server name and port number to connect to.
4.
The constructor of the Socket class attempts to connect the client to
the specified server and port number. If communication is
established, the client now has a Socket object capable of
communicating with the server.
5.
On the server side, the accept() method returns a reference to a new
socket on the server that is connected to the client's socket.
After
the connections are established, communication can occur using I/O
streams. Each socket has both an OutputStream and an InputStream. The
client's OutputStream is connected to the server's InputStream, and
the client's InputStream is connected to the server's OutputStream.
TCP
is a two-way communication protocol, so data can be sent across both
streams at the same time.
Example
1 – Client / Server communication
package
Networking;
import
java.io.DataInputStream;
import
java.io.DataOutputStream;
import
java.io.IOException;
import
java.net.ServerSocket;
import
java.net.Socket;
public
class
ClientServerExecute {
/**
* @param
args
*/
public
static
void
main(String[] args) {
ClientServerExecute
execute = new
ClientServerExecute();
execute.doExecute();
}
private
void
doExecute(){
Thread
threadServer = new
Thread(){
public
void
run(){
executeServer();
}
};
Thread
threadClient = new
Thread(){
public
void
run(){
executeClient();
}
};
threadServer.start();
threadClient.start();
}
private
void
executeServer(){
try
{
ServerSocket
serverSocket = new
ServerSocket(6666);
System.out.println("[Server]
Create new socket");
//Establish
the connection
Socket
socket = serverSocket.accept();
System.out.println("[Server]
Establish the connection");
DataInputStream
dIs = new
DataInputStream(socket.getInputStream());
System.out.println("[Server]
Get data Input stream");
String
string = (String)dIs.readUTF();
System.out.println("[Server]
Read the Input stream --> " +
string);
serverSocket.close();
System.out.println("[Server]
Close Server socket");
}
catch
(IOException e) {
e.printStackTrace();
}
}
private
void
executeClient(){
try
{
//Establish
the connection
Socket
socket = new
Socket("localhost",6666);
System.out.println("[Client]
Establish the connection");
DataOutputStream
dOutStrm = new
DataOutputStream(socket.getOutputStream());
System.out.println("[Client]
Create Output Stream Object");
dOutStrm.writeUTF("Hello
Server");
System.out.println("[Client]
write Out put stream");
dOutStrm.flush();
System.out.println("[Client]
flush");
dOutStrm.close();
socket.close();
System.out.println("[Client]
close");
}
catch
(IOException e) {
e.printStackTrace();
}
}
}
Output
as follows :
[Server]
Create new socket
[Server]
Establish the connection
[Server]
Get data Input stream
[Client]
Establish the connection
[Client]
Create Output Stream Object
[Client]
write Out put stream
[Client]
flush
[Client]
close
[Server]
Read the Input stream --> Hello Server
[Server]
Close Server socket